NPC: CV 3
| STR | CON | SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More | INT | ACU | DEX | SOC |
| 11 | 11 | 14 | 16 | 14 | 13 | 11 |
| Effort | Stamina | DM | Intellect | Spirit | Agility | Charm |
| 55% | 55% | 1d4 | 80% | 70% | 65% | 55% |
- CV: 3
- Species:
- Profession: Mystic
- Speed: 25
- HPA measure of the relative health of your character, represen... More: 25
- Damage ModifierA modifier to rolled damage due to above-average Strength an... More: 1d4
- Horror An optional system where your character’s mental health ... More Resistance: 70
- Armor ValueThe numeric value representing how much damage armor absorbs... More: 1
- Attack: Ranged: Wild Magic 62% 1d4+1; Melee: Quarterstaff 22% 1d6+1d4+Wild Magic
- Skills: Dodge 58%, First Aid 73%, Grapple 22%, Hide 17%, Insight 42%, Knowledge (General) 40%, Knowledge (Arcane) 60%, Listen 67%, Medicine 33%, Persuade 57%, Research 47%, Sense 37%, Spellcraft 75%, Spot 62%, Stealth 22%, Survival 33%, Other Skills 15%
- TalentsExtraordinary abilities that define your character. More/Special: Spell Memory, Wild Magic
- Equipment: Leather Armor, Backpack, Quarterstaff
Spell Memory: Wylders do not require a spellbook. You may remember a limited number of spells at a time. You may memorize a number of spells equal to your INT divided in half. When you gain this Talent, you receive Mana equal to half your current ACU. If this is the character’s first Mage talent, you learn three spells.
Wild Magic: A burst of energy explodes from your hands toward your target. You must succeed on a Spot check to hit the target. A successful Spot hits the target and inflicts 1d6 points of magic damageDamage done by magic spells. This often bypasses AV, unless ... More, gaining 1d6 damage every 3 talent points to a max of 5d6 (1d6 at Talent Point Level 3, 6, 9, 12, and 15). It has a range of 50’. A Successful SpecialA special success if the roll is equal to or less than 1/5 t... More Attack doubles the damage, and a Successful CriticalThis is the result of a skill check roll that is 1/20 (or 5%... More Attack maximizes this specialA special success if the roll is equal to or less than 1/5 t... More damage.
Alternatively, you may charge your weapon with this abilitySomething a character can do or feel, whether a skill, a pas... More as a Free Action. Upon a successful hit, add Wild Magic damageDamage done by magic spells. This often bypasses AV, unless ... More to your melee weapon damage.
Magic:
- Mana: 7
- Spells: Bear’s Strength, Heal, Shape Wood, Summon Animal Spirit
Mystic Spells
Bear’s Strength
Mana per Level: 2
Casting Time: 1 Standard Action
Range: Touch
Target: Single Target
Duration: 1 minute
Avoidance: None
SpecialA special success if the roll is equal to or less than 1/5 t... More: None
Type: Buff
The target becomes stronger, gaining magical strength.
2 Mana: +10 to STR
4 Mana: +20 to STR
6 Mana: +30 to STR
Spellcraft failure: The spell fizzles, and mana is lost.
Heal
Mana per Level: 1
Casting Time: 1 Standard Action
Range: Touch
Target: Single Target
Duration: Instant
Avoidance: Dodge
SpecialA special success if the roll is equal to or less than 1/5 t... More: Add 1d4 healing
Type: Healing
When laying your hand upon a living creature, you channel energy that cures the target.
1 Mana: heals 1d6 +3
Each additional mana adds 1d6+3
Spellcraft failure: The spell fizzles, and mana is lost.
Shape Wood
Mana per Level: 1
Casting Time: 1 Standard Action
Range: 60’
Target: Single Target
Duration: Instant
Avoidance: Varies
SpecialA special success if the roll is equal to or less than 1/5 t... More:
Type: Utility
You shape wood into another form. Each mana level allows you to form a 5’x5’x5’ square of the material. If the material has already been crafted, shaped, or formed into an object, the spell becomes difficultYour skill is halved when a task is harder than average, whi... More. If the item is being used by a living being it becomes very difficultYour skill is halved when a task is harder than average, whi... More to reshape it.
Spellcraft failure: The spell fizzles, and mana is lost.
Summon Animal Spirit
Mana per Level: 2
Casting Time: 1 Standard Action
Range: 30’
Target: An empty 5’ space
Duration: 1 minute per mana
Avoidance: None
SpecialA special success if the roll is equal to or less than 1/5 t... More: Gains 1d6 HPA measure of the relative health of your character, represen... More
Type: Summoning
Summons a animal spirit to fight and complete tasks. A summoned animal spirit takes the form of any known animal. They have the same physical characteristics of the chosen animal, but their SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More is based on the mana spent. Spending 2 mana summons a spirit of SIZSize defines height, weight, and bulk. There is no SIZ-assoc... More 4, CV 1 animal* (based on the Creature Compendium). This increases by 1 CV per 2 mana spent.