- Fire causes flammable items to catch fire and burn. Low melting point metals melt.
 - Water puts out mundane fires.
 - Ice slows creatures by 1/2. Athletics savings throw to negate.
 - Earth covers the objects in dust and dirt, outlining any invisible objects or creatures.
 - Electricity does an extra 1d4 damage to anyone in heavy metal armor (chainmail, breastplate, half plate, .or full plate).
 - Air knocks Medium or smaller creatures prone. Reflex savings throw to negate falling.